
Polestar Visualization Department
During my 14 weeks at Polestar’s visualization department, I was part of a fast-paced two-person project, no budget, and a lot to prove.
Together with my mentor, I worked on everything from concept development to execution, supporting a teaser project for an upcoming event in Austria. Our goal was to show that the Viz team could do far more than just design review renders, we could tell stories.
It became one of the most exciting learning experiences of my career so far.
And while there isn’t much I can show publicly from that period, one thing remains close to my heart: The owl. A fully 3D-crafted, hyper-realistic owl made in Blender, built to challenge what’s possible, and to remind us that limits are often self-imposed.

The concept behind the owl was simple but powerful: we are an electric car that doesn’t disturb nature. By using a living creature as the central symbol, we wanted to draw attention to the idea that even though the car runs silently, it still carries life and energy within it.